V 1.3

Please use fullscreen, I beg you.

All builds and source code are free at github. only pay for the source code or the older builds if you want to support me.

Any feedback will be appreciated :)

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A turn based 2D puzzle / roguelike made in godot.

Made for the Weekly Game Jam 154, the theme was rock paper scissors (only followed in gameplay style here).
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Project Source Code and Free Builds

Feel free to PR, Fork or just play around with.

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https://jonnelafin.github.io/rps/

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TODO:

- Make rules & objectives clearer

- Add more levels

- Up the graphics

- Add music?

- Level editor?

Download

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Click download now to get access to the following files:

Android build 1.3.x 25 MB
Windows 1.3 17 MB
Linux 1.3 18 MB
1.3 Source code, free at github (no git history) 5.3 MB
1.3 Source code, free at github 278 MB
web 1.2 8.5 MB
Linux 1.2 18 MB
Windows 1.2 17 MB
1.2 Source code, free at github 268 MB
Web 1.1 8.1 MB
linux 1.1 17 MB
Windows 1.1 16 MB
1.1 Source code, free at github 134 MB
rps_linux.zip 1.0 18 MB
rps_windows.zip 1.0 17 MB
index.zip 1.0 8.5 MB
proto01.zip 8.2 MB

Development log

Comments

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I find it fun! It reminds me of a turn-based game that I love. Knowing where the enemies are going is an interesting touch. I think the concept is really great and I'd like to see more in the future. :)

Thanks! :)

(1 edit)

I had a good time playing it, but my progress was a bit halted because I kept dying and I wasn't sure why. I feel like there is a core mechanic I'm missing.

Can you dash into any enemy type? Or maybe it's just enemy moving toward me in a new direction after I dashed?

(1 edit)

Basically (if the code is working fine) you can dash into any type, but you need at least one spare tile between your destination and the nearest alerted enemy as any enemy closer than that will kill you as soon as it gets a chance. Glad you had good time at all and thanks for the feedback :)